Hi, I'm Matt Everett. My partner Alicia Cornelia and I work on and release games under the name Cavernlore. Here are some of the things we've made!
I'm passionate about making games involving player-guided exploration and discovery of any kind. That could mean spelunking a Metroidvania environment, unraveling a mystery full of puzzles and surprises, or building a character's skill tree. I love games that show the player a cool thing they can't have yet, and then let them create their own goals to get there.
At my day job I program in C#, and the games I write are usually either in C# or Haxe. I've also made stuff in Unity, C++, ActionScript 3, Python, and Game Maker.
Plug and Play
Arena platformer with custom controllers
Prototyped in HaxeFlixel, written in Unity
Team members: Matt Everett, Dan Bower, John Lynk, and Josh Willsey
My Global Game Jam 2015 entry. Two players fight each other in an arena, using custom-built controllers: Player 1 uses a toaster, and Player 2 uses a pair of shoes. Each character has different abilities to compliment their control style.
I wrote our prototype in HaxeFlixel, where I designed and balanced the two characters and built the arena. (The final game was released in Unity, where it was easier to communicate with our custom controllers.) I also did most of the pixel art.
Video of gameplay at GGJ 2015
Game homepage
The Errand/The Escape
Exploration platformer
Written in AS3
Team members: Matt Everett, Alicia Cornelia
Two short platformers I made for the One Game A Month challenge. I built them to practice level design/creation, platforming physics, and pixel art.
Both games have the player exploring an open world and collecting gems to unlock the exit. The second game expands on the first with deathtraps, more varied art, and a double-jump powerup.
Play The Errand
Play The Escape